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DEVELOPED IN THE NETHERLANDS

Programmingfor children.

Pliro is a programming language for children. Your child or grandchild can make their own games, drawings and other programs. With familiar words or blocks they fit together.

Bring STEM to life through coding: investigate, design and put maths to work in something you make yourself.

Start for free·From around age 8·No experience needed

Ready to read, discover and create together?Discover Chameleon, the Dutch-language Pliro magazine
Illustration of Pli in a bright creative studio with a homemade game on the screen.
‘Look, I made this myself!’
PLIROYOUR WORLD. YOUR IDEAS.
Think of a planTry it step by stepFind ways to improveBe proud of your creation

THINKING FOR YOURSELF IN A WORLD WITH AI

AI can do a lot. Understanding still matters.

AI can help with ideas and code. But what do you want to make? Which steps will it take? Does the result work? Pliro was developed in the Netherlands to give children practice with these questions.

  1. Think of a plan.

    Your child wants to make a game. When should the player earn a point? What happens if they click in the wrong place?

  2. Try the plan out.

    Your child turns the rules into small steps and checks whether the computer does what they intended.

  3. Explain and improve.

    Did something unexpected happen? Your child works out why, makes a change and explains what they discovered.

You do not need to know the answer. Try asking: ‘What do you think will happen?’ or ‘How could we try that out?’ You are helping your child think for themselves.

More about learning to code and AI

STEM · LEARN BY MAKING

Turn curiosity into understanding.

How does this work, and can I make it myself? STEM gives children practice in exploring questions, testing ideas and explaining their choices. It connects what they learn with the world around them.

STEM stands for Science, Technology, Engineering and Mathematics: exploring questions, understanding tools, designing solutions and working with numbers.

A child and Pli investigate materials with a magnifying glass beside a laptop.

Science

Explore a question

Change one number in a drawing. Predict the result, try it out and explain what you see.

Pli connects coloured blocks to instructions on a screen.

Technology

Understand what code does

Give the computer instructions with blocks or text. Find the step that makes your drawing move.

Pli builds a circuit on a worktable, with programming blocks on the screen.

Engineering

Build, test and improve

Design a route or a game rule, let someone try it and improve one part of your solution.

Pli draws shapes and patterns on a tablet beside a screen with code.

Mathematics

Make numbers visible

Explore angles, distances and patterns with the turtle. A square needs a turn of 360 / 4 degrees.

TRY IT TOGETHER

From four sides to six: what needs to happen to the turning angle? Ask your child to predict, draw and compare.

Try the shape below

These first STEM projects work with free Learner. Physical projects with lights or sensors need a Raspberry Pi and suitable separate components, with adult guidance.

Background: Council for Science and Technology on STEM education

AT HOME, WITH GRANDPARENTS OR IN CLASS

Make a start together.

You do not need to know how to code. Being curious, watching and asking questions is a good place to start.

HOW YOUR CHILD LEARNS TO CODE

Small steps they can understand.

Programming means telling a computer what to do. Just as a recipe has steps, a program has instructions.

Start with familiar words.

With instructions such as ‘forward’ and ‘right’, your child makes a drawing appear. They can start in English or Dutch.

Put instructions together.

Your child can also use coloured blocks. Each block is an instruction. They can make a plan and see what each step does.

Try, look and change.

Is the character turning the wrong way? Change an instruction and try again. A mistake gives you a new clue.

TRY IT TOGETHER

Change one number. What happens?

Change the number of sides. Predict what happens to the turning angle, draw the shape and compare. Bring investigation, coding and maths together.

hello.pliro
forsidein[1, 2, 3, 4]forward60right360 / 4
YOUR DRAWING
4 sides

Ready to make something

This is a small example of coding. In Pliro, your child can change the instructions themselves.

Try in the playground
Cover of Chameleon issue 1: Pli creates a game, animation, music and a Raspberry Pi project.
A preview of issue 01 · January 2027 · in Dutch

CHAMELEON · THE DUTCH-LANGUAGE PLIRO MAGAZINE

Science on paper. Ideas in your hands.

How does the world around us work? And what could you make yourself? Every two months, Chameleon brings curious children science articles, surprising facts and creative STEM projects. Read about nature and technology together, then bring ideas to life with Pliro: from a game or animation to music of your own.

  • From reading to makingCreative STEM projects and Pliro challenges to design, code and try out.
  • Science that sparks curiosityApproachable articles about nature, science and technology, with facts to explore together.
  • Start with free LearnerNo Creator Pro required. Optional Pro extras are there when you want to go further.

Every two months · 6 issues per year · postage within the Netherlands included

First issue planned for January 2027

A standalone magazine subscription. Review the price and terms first.

YOUR CHILD’S CREATIVE WORKSPACE

Instructions and results, side by side.

Pliro includes a workspace where your child makes their program. On the left, they put instructions together using words or blocks. On the right, they see what those instructions do.

PLIROCREATE AND TRY
Pliro with coloured instruction blocks beside the drawing they produce
This is Pliro: instructions on one side and the drawing they create on the other.Help with the first steps

THINGS YOUR CHILD CAN MAKE

From a drawing to a game of their own.

A maze, a quiz or a light that responds to a button. Start with an example and make it your own.

Instructions in Pliro beside the colourful drawing they createDrawing

YOUR FIRST LINE OF CODE

Code in full colour.

Give the drawing turtle a few instructions. Your child can create lines, stars and other patterns.

Download example
The Sky Springs platform game in the Pliro editorGames

FOR PLAYFUL MAKERS

Your game. Your rules.

Make a maze game of your own. Change the example and invent a challenge. The picture shows another game made with Pliro: Sky Springs.

Download example
The Pliro workspace with lights and buttons to try on screenInventing

FOR LITTLE INVENTORS

An idea that lights up.

Try a light and button on screen. Discover how they work before connecting real parts.

Download example

3 projects shown

MADE WITH PLIRO

Play. Change. Discover.

These are real Pliro games. Pick one, play, and explore the code that makes it work.

REAL GAMES AND PROGRAMS

What they make can work outside Pliro too.

Your child can make a game, quiz or other program that runs on a computer by itself. Pliro does not have to be open. This is called a standalone or ‘native’ program.

The Pliro IDE is available for Windows 10/11 and supported Debian-based Linux computers (AMD64). The .deb package is for 64-bit Intel and AMD processors. Raspberry Pi is a target for the apps you build; it uses a different processor.

What do these words mean?

CREATOR PRO · FOR YOUR NEXT BIG IDEA

From a first game to your own app.

Arrange animations on a timeline, design forms and give your game its own soundtrack. Creator Pro adds visual tools, deeper debugging and the capabilities to build more ambitious apps.

Keep creating in the same Pliro. Bring the projects you have already made.

Illustrated Pliro Creator Pro software boxCreator Pro

Create visually

Arrange animation frames, design forms and compose multiple musical parts with instruments, volume controls and tempo changes.

Find the cause

Pause at breakpoints, follow function calls and inspect values. Repeat your tests and discover which statements take time.

Build something useful

Use SQLite, selected files and folders, broader web requests and WebSockets. You explicitly approve access to your files and network.

CHOOSE WHAT YOUR PROJECT NEEDS

Start free. Grow when you are ready.

Learner gives you a complete start. Choose Pro when your next project needs visual editors and more advanced development tools.

Start free. Grow when you are ready.
What would you like to do?Learner · freeCreator Pro
Code and playFull language, Blocks, sprites, 3D and simple melodiesEverything in Learner
Make animations and formsThrough codeVisual editors too
Arrange musicThrough code and the simple melody editorMultitrack composer too
Investigate mistakesBasic stepping, inspection and error messagesBreakpoints, watches, tests and source profiling too
Work with data and the webSaved values and bounded HTTPS GETSQLite, chosen files, authentication, streams and WebSockets too
Export appsYour operating system and Raspberry Pi, with Pliro brandingOther supported operating systems too
Develop commerciallyNot includedIncluded with paid Pro

No commercial limits on code lines, projects or runs. With valid Learner access, your projects remain yours to open, edit and save after Pro ends.

Removing branding requires paid Pro and the separate verified branding entitlement. Technical Pro features also work with a valid Pro trial entitlement; commercial rights require paid Pro.

Know what you are choosing

Can I keep my work after Pro ends?

Yes. With valid free Learner access, you can open, edit and save your projects. Ordinary Core code made in a Pro editor still runs. Only a run or build that uses actual Pro capabilities needs Pro.

Do players need Pliro too?

Your generated apps contain no Pliro product-licence check. They keep working independently of your later subscription. Export for a supported system and approve only the runtime permissions the app needs.

Is everything available in the browser?

The public playground offers free coding basics and the simple melody editor. Use the desktop app for Pro editors, debugging and tests. Advanced data and networking work on supported desktop and native hosts.

Learner and Creator Pro

More ways to create.

Creator ProCreator Pro music composer interface with instrument tracks, shown in an earlier browser capture

Make your own orchestra

Give melody, bass and drums their own tracks. Choose General MIDI instruments, enter notes with a MIDI keyboard, and try the metronome and tempo changes. The multitrack composer requires Creator Pro in the desktop app; the simple melody editor and music playback remain free.

Creator ProThe Pliro form designer with fields and a live preview

Make buttons and answer boxes

Design and preview forms with Creator Pro. Basic forms through code remain free in Learner, including forms saved by the designer.

QUESTIONS FROM PARENTS AND GRANDPARENTS

No computer knowledge needed.

More help and explanationsOpen the glossary
What exactly is Pliro?

Pliro is a programming language for children, developed in the Netherlands. It comes with a workspace where your child creates instructions using words or blocks. They can make and try out drawings, games and other computer programs.

What age is Pliro for?

Pliro is designed for children roughly aged 8 to 14 and other beginners. Curiosity, reading skills and support matter more than an exact age. Start small and see what suits your child.

What does Pliro cost?

Pliro Learner is free. Your child can learn to code, make games and save their work. When you first start, request a free licence key: a code that lets you start using Pliro. Paid editions offer extra capabilities: Creator Pro for makers and Classroom for schools. You do not need to buy them to begin.

Which computer do we need?

Install the Pliro IDE on Windows 10 or 11, or use the Linux AMD64 .deb package on a supported Debian-based system. AMD64 means a 64-bit Intel or AMD processor. The Linux build requires the package’s dependencies: Ubuntu 24.04 is the build baseline; Debian 13 or newer must satisfy those dependencies. Ubuntu 22.04 and Debian 12 are not supported. You can also build apps for Raspberry Pi; this download is not a Raspberry Pi IDE installer.

Which languages can my child use?

Your child can start with English or Dutch instructions. For example, forward and right in English, or vooruit and rechts in Dutch. The same ideas and game rules still work if they choose the other language later.

Do I need to know how to code as a parent or grandparent?

No. You can help by watching and asking questions: what do you want to make, what do you think will happen, and what could you change? Start with one example and let your child use the controls.

Why learn to code when AI can write code too?

AI can help, but it does not make every decision for you. Someone needs to decide what the program should do and check the result. With Pliro, your child practises planning, thinking logically, trying things out and explaining them. That is useful when working with AI too.

Does this help my child prepare for the future?

Your child practises breaking a big idea into small steps, making choices and checking results. They also discover that computers follow rules created by people. These are useful things to explore, whatever your child wants to do later. They do not have to become a programmer.

Is this just more screen time?

With Pliro, your child makes something and discovers what their own choices do. Agree on a small goal, such as drawing a square or changing one game rule. Afterwards, ask them to tell you or draw how they did it. Decide together how long you want to spend on it.

Can my child make a real game and give it to someone?

Yes. Free Learner exports standalone apps for your own operating system and Raspberry Pi, with Pliro branding. Creator Pro adds other supported operating systems. The recipient does not need a Pliro licence to use your generated app.

Do we need a Raspberry Pi?

No. You can begin with a Windows computer or a supported Linux computer. In Pliro, you can first try lights and buttons on screen. To make real parts respond, you need a Raspberry Pi with suitable software and components. Follow the instructions for that project.

What are GPIO connections?

They are connection pins on a Raspberry Pi. A program can use them to turn on a light or read whether a button is pressed. Your child can see their own rules working in the real world.

Where do we start if this is all new?

Download Pliro and choose the free Learner edition. Then open an example. Change one number or instruction together and see what happens. If you come across an unfamiliar word, our glossary explains it simply.

START TOGETHER, FOR FREE

Your first small project starts here.

Download Pliro Learner for Windows 10 or 11, or use the Linux package below. Open an example and let your child change one thing. See what happens together.

  1. Download Pliro. Install Pliro on Windows 10/11 or a supported Debian-based Linux computer.
  2. Choose free Learner. When you first start, request a free key using an email address.
  3. Make something small together. Open an example. Let your child predict, change something and try it out.

Also available for Linux AMD64 (.deb)For supported Debian-based systems · 64-bit Intel / AMD

Learner is free. When you first start, use an email address to request a free licence key: the code that lets you start using Pliro. Pliro is still growing.