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FOR PARENTS & GRANDPARENTS · DISCOVER TOGETHER

Give curiosity room to grow.

A game with characters they drew. A melody of their own. A light that responds to a button. With Pliro, your child or grandchild can bring an idea to life. Give their curiosity room to grow: a small project is a lovely place to start.

Start together, for freeWhat can my child practise?Free Pliro Learner is all you need for the first discoveries.
Illustration of a parent and child creating a game together with Pli in a bright workspace.

You don’t need to know the code. Curiosity is enough.

A small project. A lovely moment together.
  • Designed for roughly ages 8–14
  • Code in English or Dutch
  • Room to go at their own pace

STEM · LEARN BY MAKING

Turn curiosity into understanding.

Why does STEM matter for your child? It gives curiosity a practical path: ask a question, try something, measure and improve. A small project of their own makes maths and technology something they can explore.

STEM stands for Science, Technology, Engineering and Mathematics: exploring questions, understanding tools, designing solutions and working with numbers.

A child and Pli investigate materials with a magnifying glass beside a laptop.

Science

Explore a question

Change one number in a drawing. Predict the result, try it out and explain what you see.

Pli connects coloured blocks to instructions on a screen.

Technology

Understand what code does

Give the computer instructions with blocks or text. Find the step that makes your drawing move.

Pli builds a circuit on a worktable, with programming blocks on the screen.

Engineering

Build, test and improve

Design a route or a game rule, let someone try it and improve one part of your solution.

Pli draws shapes and patterns on a tablet beside a screen with code.

Mathematics

Make numbers visible

Explore angles, distances and patterns with the turtle. A square needs a turn of 360 / 4 degrees.

TRY IT TOGETHER

From four sides to six: what needs to happen to the turning angle? Ask your child to predict, draw and compare.

Start with free Learner

These first STEM projects work with free Learner. Physical projects with lights or sensors need a Raspberry Pi and suitable separate components, with adult guidance.

Background: Council for Science and Technology on STEM education

BEHIND EVERY ‘LOOK AT THIS!’

Learn through play. Create something of your own.

A project of their own brings numbers, thinking, drawing and music together. Your child imagines what to make, tries something and immediately sees or hears the result. Here are eight ways to practise.

Every child discovers something different. Follow their interests and pace, with enjoyment and small steps at the heart of it.

Illustration of a child and an adult exploring patterns, programming steps and solutions together with Pli.
01

Giving numbers a purpose

How far should a character jump? Which turning angle draws a square? Distances, angles, patterns and proportions make maths visible.

Your child practises mathematical reasoning by connecting numbers to their own design.

A question to ask togetherWhat happens if you double that distance?

02

Solving a problem step by step

A maze starts with one path. Then come the player, the exit and the rules. When something does not work, you look for the part that needs attention.

Your child practises analytical thinking: exploring a question, breaking it down and trying a specific solution.

A question to ask togetherWhich small part could we get working first?

03

Checking whether something is right

Does each hit really score just one point? Your child predicts what should happen and tests it. Ideas from the internet or AI deserve a check too.

Critical thinking starts with asking questions, comparing results and revising conclusions.

A question to ask togetherHow could we test whether that always works?

04

Making music that fits the game

Pliro lets your child compose game music using notes on a musical staff. A different note, a rest or a faster tempo can change how a game feels.

Listening and experimenting give them practice with rhythm, melody and musical choices.

A question to ask togetherHow could this music sound exciting or cheerful?

05

Bringing a drawing to life

Your child designs game characters, also called sprites. Showing drawings in sequence creates an animation: a walking hero or a flapping bird.

Colours, shapes, movement and a story of their own make space for visual creativity.

A question to ask togetherWhat needs to change in the next drawing?

06

Exploring how the real world responds

With a Raspberry Pi, a small computer, and suitable extra components, a program could make a light respond to a button. Build and explore this together with an adult.

This can help make physical principles tangible, such as an electrical circuit and cause and effect. The extra hardware is needed separately.

A question to ask togetherWhat needs to work before the light comes on?

07

Trying again and feeling proud

The character walks backwards. Your child changes one instruction and tries again. When it works: ‘I solved that myself!’

Small, achievable steps make room for perseverance and confidence in their own ability.

A question to ask togetherWhat can you do now that you could not do before?

08

Planning and explaining ideas together

One person imagines the story, another draws. Together you discuss the next step and show each other how the game works.

Your child practises collaboration, explaining choices and considering someone else’s ideas.

A question to ask togetherCan you explain what we will make next?

AN IDEA FOR THIS AFTERNOON

Around the kitchen table.

Make a route that surprises you both. Your child is the designer; you think aloud together. Start small and feel free to finish after one satisfying discovery.

Around 20 minutes
A computer, paper and a pencil
If you get stuck…

Ask your child to explain the last step. Look together at what does work. Then try one small change, or put the project aside for a while. You can help without taking over.

The adventurous turtle

  1. 01

    Imagine

    Draw a route for a turtle on paper: a square, a little house or a zigzag. Choose a starting point together.

  2. 02

    Try

    Open a turtle example in Pliro. Change a distance or turning angle. Ask your child to predict what will happen, then press Run.

  3. 03

    Make it yours

    Choose a different colour or an unexpected turn. Give the project a name and save it. What might you add next time?

Try the drawing demoOpen the Pliro guide

YOU’RE THEIR THINKING PARTNER

You don’t need the answer yet.

As a parent, grandparent or carer, you do not need to be a programmer. ‘How did you do that?’ is a great start. Pliro shows instructions beside their result. Let your child give you a tour and discover together what a small change does.

  • Start with a working example and change one thing together.
  • Let your child keep the mouse and explain their choices.
  • Save a version even if it isn’t finished. You can come back to it.
PLIRO STUDIO
The Pliro IDE showing visual programming blocks and a flower-shaped turtle drawing in the output panel.
The real Pliro workspace: programming blocks and a visible result.
Cover of Chameleon issue 1: Pli creates a game, animation, music and a Raspberry Pi project.
A preview of issue 01 · January 2027 · in Dutch

COMING SOON · THE PLIRO MAGAZINE

Science to read. Ideas to make your own.

Chameleon brings science, technology and creativity together on paper. Read approachable science articles, discover surprising facts and explore STEM projects and coding challenges. Make a game, animation or melody, then investigate what happens when you change something. Read together and take an idea further. Regular Pliro projects use free Learner; Creator Pro extras are optional. Currently available in Dutch only.

  • Creative STEM projects and coding challenges
  • Science articles about nature and technology
  • Surprising facts and ideas to investigate

Discover Chameleon

Every two months · 6 issues per year · postage within the Netherlands included
First issue planned for January 2027

Subscribe to Chameleon

FOR THE NEXT BIG IDEA

A young maker with bigger plans?

For an original soundtrack, an animation with just the right timing or a useful app. Creator Pro gives makers visual editors and extra tools to finish their ideas.

Ordinary games, drawings and melodies remain free. Choose Pro when you want visual editors or the advanced development tools.

Buy Creator Pro
PLIRO AT HOME

Creator Pro

From a first idea to building further.

  • Create visually

    Animation timelines, the form designer and a composer with multiple music tracks.

  • Understand your program

    Breakpoints, stepping through functions, watches, repeatable tests and a source profiler.

  • Build more capable apps

    SQLite, selected files, broader web integrations and commercial authoring rights with paid Pro.

See pricing & buy Creator Pro

Purchase through Logicos Software Licensing

LOOK DEEPER · CHOOSE THOUGHTFULLY

What does a child learn from coding?

Explore children's development, teaching approaches and the meaning of digital skills. With sources and something to try yourself.

PRACTICAL QUESTIONS

A few useful details.

Does my child need to speak Dutch?

No. Pliro supports both English and Dutch programming instructions, so your child can begin in English. Names they choose and the text in their project remain their own.

Do I need to know how to code?

No. Start with an example, ask questions and let your child show you what happens. The guide helps with the first steps. Not knowing something together can be a good reason to investigate it.

Does my child need Creator Pro to make a game?

No. The creative foundation, including drawings, 2D games and ordinary supported builds, is included in free Learner. Creator Pro is a deliberate next step for broader application development; see the product page for its current contents.

Can my child keep their own projects?

Yes. Pliro projects are saved as readable source files or portable project bundles. Save your work regularly and keep a backup. With an active free Learner licence, your child can keep opening and editing projects after a paid licence ends.

What if my child mainly enjoys drawing or music?

An interest of their own is a great starting point. Draw a character and make it move, or compose a short tune on the musical staff. There is no need to start with a whole game.

Will there be projects we can follow step by step?

Yes. We are developing step-by-step lesson packs for schools. For home, Chameleon is the Dutch-language Pliro magazine with approachable science articles, creative STEM projects and coding challenges. Read together, ask questions and make something of your own. The first issue is planned for January 2027, followed by an issue every two months. Subscribe separately through the Dutch website; regular projects use free Learner. Delivery within the Netherlands is included. See the shop for current prices and terms.