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YOU MAKE THE RULES

Your game starts with an idea.

What if you made a game your friends could play? Start small. A maze with one exit is already a game. Grab some paper and a pencil. You do not need a computer yet.

Pli designs a game with blocks, a screen and a plan on paper.

From idea to game in three steps

  1. Choose the goal

    What must the player do? For example: lead Pli to the treasure. Draw a starting point and some treasure on your paper.

  2. Think of one rule

    Draw walls between the start and the treasure. You cannot go through a wall. Make sure you leave a path to the treasure!

  3. Let someone play

    Ask someone to follow the path with a finger. Is it too easy? Add one wall. Then try it again.

TRY IT YOURSELF · ON PAPER

Give your maze a twist

Choose one extra rule. That is plenty for now. Draw what the player needs to do.

  1. Draw a door in front of the treasure. Put a key on the path to the door. The door only opens if you have the key.
  2. Or draw a star. Picking up the star earns an extra point.
How do I know if my rule works?

Play both ways: with and without the key or star. Does what you planned happen? Explain your rule to someone else and let them play too.

Ready to try it on a computer?

There is a laser maze in the Pliro projects. Open it with a grown-up. Change something small and see what happens.